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Tyler Hawley – Interactive Design and Game Development – Game Projects – Rants

Archive for the ‘Concepts’ Category

Non-Digital concept #2: Disgeneration

Posted by thawley on June 28, 2008

A few months back the IP of “high school cliques” was being thrown around in Brenda’s game crit class, the group that had the IP came up with a fun game but I felt like they really missed a huge opportunity to make a statement on the dangers of cliques in high schools.

Taking this idea a few steps further I want to show the players many different points about these different cliques in high school.

1.  How cliques tend to divide and segregate people.

2.  How people in cliques are more followers than leaders.

3.  The dangers of alienating people “different” from you.

4.  How far these cliques will go to keep their image.

5.  How your actions as part of a clique effect peoples lives.

Each player will randomly fall into a clique at the start of the game (like in reality, you never know what kind of clique you will be adopted into.)  And depending on which clique you belong to you will have to act pending on their different rule sets.  The players main goal is to make it all four “years” of high school with as much popularity and happiness/self-confidence as possible.  At the moment these are the different cliques I came up with:

Jocks

Preps

“Nerds”

Rebels/Goths/Emos/Punks

and the loaner.

The loaner plays a very crucial role in the game.  He is designed to be the main target for players to go after to raise their own stats.  You might be saying “well, that isn’t fair for one player to always be a target!” but that is the point of the loaner.  Cause as I witnessed in my high school days, the loaner is always the target to get teased, even though they are never part of a clique, never hurt anybody, but they are always being teased and made fun of by every clique.  As I develop this game more, I will post the information and updates for this game in its own category.  More to come as I work on this game.

To continue with my style of playing with the titles of my games, I chose the name “Disgeneration” for a reason.  If you couldn’t tell, it is a play on the word disintegrate.  I believe that as society encourages teens and students to break off from each other into these social groups or “cliques”, then this country or society in general will never reach the level of unity they praise.

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Non-Digital concept #1: Sanguis

Posted by thawley on June 28, 2008

The basic idea for this board game came to me at random.  With the current election going on the biggest issue is the war in Iraq.  Many people argue that it is just a war over natural resources and others argue that it is to help stablize the country after the removal of Hussien.  This game will take the idea of giving the players an idea of why wars are started, whether it’s for that territories resources, to take leaders out of power, or for globalization of their own country and their beliefs.

This game is not meant to be a war game, or soley to take over the world for yourself.  This game is being designed to give players the idea of the many different reasons wars are waged.

The title of the game, sanguis, is latin for “blood”.  I chose the title blood for this game for a number of reason.  Resources are the blood of any society, the blood that is spilled to gather these resources, and the blood that will be spilled to get more resources through war, slavery, or the cost of others.

I will post updates about this concept once I work out the mechanics and come up with a rough rule set.

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